vrscene file, refer to the V-Ray Scene Exporter page for each platform:ģds Max / Sketchup / Rhino / Maya / Revit / Unreal / Cinema 4D / Modo / Nuke / Houdini / Blender It also allows multiple users collaboration when working on a single project. This useful functionality saves time when a transfer to another host application is needed. The final rendering result is the same across all host platforms. vrscene file can be exported from any V-Ray integration and imported to any other V-Ray integration. This includes materials, geometry, textures, lights, etc. VRayScene file format (.vrscene) is the native V-Ray format that contains information for the entire scene. Transfering VRayScenes Between Different Host Applications More information regarding OSL and GLSL shaders, can be found here:įor 3dsMax: OSL Support, VRayOSLMtl, VRayGLSLMtlĪdvantages: You can write a custom shader for your project and use it across platforms.ĭisadvantages: Currently these shaders are supported only in 3ds Max and Maya. To load OpenGL Shading Language (GLSL) shaders and render them directly with V-Ray, use the VRayGLSLMtl. Such files are rendered in Maya and 3ds Max identically. Due to the format, transferring is not necessary. The VRayOSLMtl material can be used to load OSL shader code files (.osl) or OSL object code files (.oso) for rendering directly with V-Ray. In theory, any shader should be usable in any renderer (which supports osl) on any platform. You can write your own materials using the OSL language. vrmat file into it.Īdvantages: Imported VRmat materials are editable in SketchUp, Rhino, and Revit, and allow further adjustments after importing them into your scene.ĭisadvantages: In other host applications, such as 3ds Max and Maya, VRmat materials are read-only and do not allow further adjustments. vrmat material in 3ds Max, assign a VRayVRmatMtl material to your object, and then load the. vrmat files in other 3D platforms, refer to our online documentation. vrmat file into your project click on the Import Asset File in the V-Ray Assets Editor.įor more information on how to import. Select material from your project, then right-click on the material, select Save as, and save you material as a.In SketchUp/Rhino/Revit, open the V-Ray Assets Editor.It can be used for transferring materials across applications. VRmat material (.vrmat) is an external V-Ray Material file format, which can be exported from SketchUp, Rhino, and Revit, and imported to any host platform. If such modifications are necessary, they have to be done in the initial host platform. vrscene file, refer to out online documentation for the respective platform:ģds Max / Sketchup / Rhino / Maya / Revit / Unreal / Modo / Nuke / Houdini / BlenderĪdvantages: The final rendering result of the materials is the same across all supported host platforms.ĭisadvantages: Transferred materials cannot be further modified in the host platform they are transferred to. To learn how to import V-Ray material from a. vrscene file, refer to our online documentation for the respective platform:ģds Max / Sketchup / Rhino / Maya / Revit / Unreal / Cinema 4D / Modo / Nuke / Houdini / Blender From the Material list, choose which material to assign to your object.In Maya, assign a VRMat material to an object and load the. For the V-Ray 5 and older versions, Right-click anywhere in the viewport and press. Note that you can transfer more than one material at a time. Write down or remember the name of the material you want to transfer.vrscene file and importing it to another 3D platform.īelow are the steps on how to transfer a V-Ray material from 3ds Max to Maya. The scene shaders can be transferred across applications by exporting a. To learn how to load, apply, and render VRScans on the different host platforms, visit the corresponding pages:ģDsMax / SketchUp / Maya / Rhino / Revit / Modo To download VRscans materials, open the VRscans Library.Īdvantages: The final rendering result of the VRScan material is the same across all supported host platforms.ĭisadvantages: The VRScans Library pr ovides more than 1000 materials however, there is still a small chance to not find the materials you are looking for.įor more information regarding VRScans, see VRscans Documentation and VRscans Key Features page. Since they are delivered as a separate file format, these shaders produce identical results in all supported platforms without any additional tweaking. VRscans are physically accurate scanned materials developed by Chaos Group, which can be rendered in any V-Ray integration.
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